Space Shuttle Atlantis Attraction

The Space Shuttle Atlantis Attraction at NASA’s Kennedy Space Center brings to life the history and accomplishments of the 30-year shuttle program and the related 15-year International Space Station (ISS) program. Unified Field’s designers, writers and software engineers created 11 interactive programs for the award winning permanent exhibit, including large-scale multimedia walls, gesture simulations, and augmented […]

Sony Wonder Technology Lab

Sony Wonder Technology Lab is a free attraction in NYC that serves a diverse audience of mostly school-aged children. Here, they discover fun, hands-on activities designed to nurture curiosity about technology and entertainment. Unified Field designed and developed 14 multimedia interactives for the Lab. Visitors work individually and collaboratively to create motion capture and digital […]

USA Pavilion: Feeding the Planet, Energy for Life

At the USA Pavilion, Unified Field’s media pieces sparked conversations about food security and policy. A multi-player game collaboratively involves people to solve problems contributing to world hunger. Working together, players easily learn about this complex subject and have fun doing so. English and Italian speakers play together without a language barrier. Across the room, […]

Hall of Fame

Visitors to the NASCAR Hall of Fame are put in the driver’s seat, thanks to the RFID system and interactive media exhibits created by Unified Field. Visitors select a NASCAR driver to guide them as they explore and compete in multi-player challenges, earning points to claim their position in the NASCAR ranks. The highly interactive 40,000-square-foot […]

Multitouch Tables & Media Walls

Multitouch interactive tables and media walls have the power to bring people together with the swipe of a finger. Touch tables and media walls can spark conversations among strangers or encourage families to work together. Unified Field has extensive experience designing multitouch tables and has utilized many different technologies in the process, including using fiducial markers, […]